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Module e-learning "gamifié":
Plusieurs publications en lien avec ce module sont accessibles en "open access" sur le web:
- Développement du module: Suppan M, Gartner B, Golay E, Stuby L, White M, Cottet P, Abbas M, Iten A, Harbarth S, Suppan L. Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module. JMIR Serious Games. 2020 Jun 12;8(2):e20173. doi: 10.2196/20173. PMID: 32516115
- Utilité du module (étude randomisée contrôlée) chez des ambulanciers-ières en Suisse: Suppan L, Abbas M, Stuby L, Cottet P, Larribau R, Golay E, Iten A, Harbarth S, Gartner B, Suppan M. Effect of an E-Learning Module on Personal Protective Equipment Proficiency Among Prehospital Personnel: Web-Based Randomized Controlled Trial. J Med Internet Res. 2020 Aug 21;22(8):e21265. doi: 10.2196/21265. PMID: 32747329
- Utilité du module (étude randomisée contrôlée) chez des étudiant-e-x-s ambulanciers-ières en Suisse: Suppan L, Stuby L, Gartner B, Larribau R, Iten A, Abbas M, Harbarth S, Suppan M. Impact of an e-learning module on personal protective equipment knowledge in student paramedics: a randomized controlled trial. Antimicrob Resist Infect Control. 2020 Nov 10;9(1):185. doi: 10.1186/s13756-020-00849-9. PMID: 33168097
- Emploi du modue en "blended learning": Currat L, Suppan M, Gartner BA, Daniel E, Mayoraz M, Harbarth S, Suppan L, Stuby L. Impact of Face-to-Face Teaching in Addition to Electronic Learning on Personal Protective Equipment Doffing Proficiency in Student Paramedics: Randomized Controlled Trial. Int J Environ Res Public Health. 2022 Mar 5;19(5):3077. doi: 10.3390/ijerph19053077. PMID: 35270768
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Serious Game:
Plusieurs publication, toutes également en open access, ont été réalisées dans le cadre de ce serious game:
- Développement du serious game: Suppan M, Catho G, Robalo Nunes T, Sauvan V, Perez M, Graf C, Pittet D, Harbarth S, Abbas M, Suppan L. A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of "Escape COVID-19". JMIR Serious Games. 2020 Dec 3;8(4):e24986. doi: 10.2196/24986. PMID: 33242312
- Utilité du serious game dans les établissements médico-sociaux à Genève: Suppan M, Abbas M, Catho G, Stuby L, Regard S, Achab S, Harbarth S, Suppan L. Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial. J Med Internet Res. 2021 Mar 25;23(3):e27443. doi: 10.2196/27443. PMID: 33685854
- Déploiement du serious game au niveau national (Suisse): Suppan M, Stuby L, Harbarth S, Fehlmann CA, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games. 2021 Nov 25;9(4):e33003. doi: 10.2196/33003. PMID: 34635472
- Impact des voies de communication sur l'utilisation du serious game: Suppan M, Stuby L, Fehlmann CA, Abbas M, Achab S, Harbarth S, Suppan L. The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention. Int J Environ Res Public Health. 2022 Aug 16;19(16):10143. doi: 10.3390/ijerph191610143. PMID: 36011774
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